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The Story: The central plot of the expansion is the return of the evil dragon side Deathwing the Destroyer. Last seen in Warcraft II, Deathwing has spent that time therapeutic himself, and plotting his fiery return from the basic airplane of Deepholm. His return tears by way of the dimensional barrier within Azeroth, inflicting a sweeping cataclysm that reshapes a lot of the world’s surface. Within the midst of the world-large catastrophe comes renewed battle between the Alliance and the Horde, which is now beneath the rule of Garrosh Hellscream.

Within the wake of the cataclysm, many changes have happened, both externally and internally. With the wake of the cataclysm, the Horde’s (former) leader, the orc shaman, Thrall, has stepped down from his obligation as Warchief of the Horde, to higher help the world of Azeroth as a whole, and has relinquished the obligation to his advisor, the Magazine’har orc warrior, Garrosh Hellscream, which itself has introduced some of its own issues, within the Horde and without. Within the face of Garrosh’s aggression, the human king, and leader of the Alliance, King Varian Wrynn, has backed himself with his personal strengths, storming the Southern Barrens after the cataclysm had struck, and sacking a village of Tauren, and making a base of operations in the northernmost foothills to cut off contact with the Southern Barrens’ neighbouring province, the Stonetalon Mountains.

Environmental redesign: One of many primary options of Cataclysm is the redesign of the Japanese Kingdoms and Kalimdor areas launched with the launch of World of Warcraft in 2004; while the previous recreation design did not enable for the usage of flying mounts in ‘outdated-world’ areas, those areas have been utterly redesigned with flight in mind for Cataclysm. Major modifications are being introduced to these zones. Every faction could have a smoother leveling process, as all old quests are scrapped and changed with new ones that can incorporate up to date gameplay and mechanics which were modified or redesigned since the game’s release.

Every zone may even have its personal storyline, by way of a collection of quests, intended to maintain the participant fascinated with doing the quests and exploring each zone. Each of the zones which are faction particular, nevertheless, will cater only to those of the faction that controls that zone. Neutral, or ‘contested’ zones, will function a PvP (Participant-Versus-Player) based quest line, making the player compete in opposition to the opposing faction (Horde towards Alliance, and vice versa) to achieve the desired purpose of their faction. This feature makes heavy usage of phasing, which was first seen within the Wrath of the Lich King expansion.